12 high resolution 1024x1024 tga wall textures.
How to apply lights to walls in second life.
Two story home lamp placement light trespass remains an irritating issue to homes with light sleepers and poor lamp placement.
I go through the process i use to light my builds in second life.
Find example mesh lights used i.
Either the object is a prim point light source checkbox.
I don t want it to have a high shine on it i just want to highlight areas where light would catch such as the ledges hence it s mainly black.
Blue red yellow black purple and green.
In second life a object like a light fixture can be made invisible.
See the sl knowledge base article on lighting and shadows for a much more in depth explanation.
Just some mesh wall lights i made for fun in max.
Visit the in world store to see them live.
Wall material is stone.
One plain and one lighted wall of each color.
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The quality of a prim point light cast by an object is determined by five parameters found on the features tab of the edit tool which can also be set by script commands the controls appear in the dialog in the same order as used in the script commands see example below.
Use it for your private buildings or use it to design your creations for resale.
Please do not resell or give away a texture itself.
To create a projector light source select a texture for it in the build tools.
The standard light attributes color intensity radius and falloff have the same effect regardless of whether lighting and shadows is enabled.
For this reason landscape and lighting designers are encouraged to install high output lamps to make walls appear bright and welcoming.
The first is a simple on off switch.
Remember if you set ambiance to anything other than 0 0 the light will shine through walls.
How to light rooms in second life for a more dramatic look.
In fact light from low output lamps causes homes to look ominous and under lit.
A specular map with grey or too much white would make for a shiny wall which would look unrealtsic or so i have been taught.
A projector is a light source that casts a directional textured light similar to that of a slide projector.